[name]
		Math utility functions
		Properties
		Methods
		[method:Float clamp]( [page:Float value], [page:Float min], [page:Float max] )
		
		value — Value to be clamped.
		min — Minimum value
		max — Maximum value.
		
		
		Clamps the *value* to be between *min* and *max*.
		
		[method:Float mapLinear]( [page:Float x], [page:Float a1], [page:Float a2], [page:Float b1], [page:Float b2] )
		
		x — Value to be mapped.
		a1 — Minimum value for range A.
		a2 — Maximum value for range A.
		b1 — Minimum value for range B.
		b2 — Maximum value for range B.
		
		
		Linear mapping of *x* from range [*a1*, *a2*] to range [*b1*, *b2*].
		
		[method:Float random16]()
		
		Random float from 0 to 1 with 16 bits of randomness.
		Standard Math.random() creates repetitive patterns when applied over larger space.
		
		[method:Integer randInt]( [page:Integer low], [page:Integer high] )
		
		Random integer from *low* to *high* interval.
		
		[method:Float randFloat]( [page:Float low], [page:Float high] )
		
		Random float from *low* to *high* interval.
		
		[method:Float randFloatSpread]( [page:Float range] )
		
		Random float from *- range / 2* to *range / 2* interval.
		
		[method:Float sign]( [page:Float x] )
		
		Returns -1 if *x* is less than 0, 1 if *x* is greater than 0, and 0 if *x* is zero.
		
		[method:Float degToRad]([page:Float degrees])
		
		degrees -- [page:Float]
		
		
		Converts degrees to radians.
		
		[method:Float radToDeg]([page:Float radians])
		
		radians -- [page:Float]
		
		
		Converts radians to degrees
		
		[method:Float smoothstep]([page:Float x], [page:Float min], [page:Float max])
		
		x -- The value to evaluate based on its position between min and max. 
		min -- Any x value below min will be 0 
		max -- Any x value above max will be 1
		
		
		Returns a value between 0-1 that represents the percentage that x has moved between min and max, but smoothed or slowed down the closer X is to the min and max.
		[link:http://en.wikipedia.org/wiki/Smoothstep Wikipedia]
		
		[method:Float smootherstep]([page:Float x], [page:Float min], [page:Float max])
		
		x -- The value to evaluate based on its position between min and max. 
		min -- Any x value below min will be 0 
		max --  Any x value above max will be 1
		
		
		Returns a value between 0-1. It works the same as smoothstep, but more smooth.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]