[name]
		Class for loading a [page:Texture texture].
		Constructor
		[name]( [page:LoadingManager manager] )
		
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		
		
		Creates a new [name].
		
		Properties
		[property:String crossOrigin]
		
		default — *null*.
		If set, assigns the *crossOrigin* attribute of the image to the value of *crossOrigin*, prior to starting the load.
		
		Methods
		[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
		
		[page:String url] — required
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
		[page:Function onError] — Will be called when load errors.
		
		
		Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
		
		Example
		
		// instantiate a loader
		var loader = new THREE.TextureLoader();
		// load a resource
		loader.load(
			// resource URL
			'textures/land_ocean_ice_cloud_2048.jpg',
			// Function when resource is loaded
			function ( texture ) {
				// do something with the texture
				var material = new THREE.MeshBasicMaterial( {
					map: texture
				 } );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// Function called when download errors
			function ( xhr ) {
				console.log( 'An error happened' );
			}
		);
		
		[example:canvas_geometry_earth]
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]