[page:Object3D] →
		[name]
		A continuous line.
		Example
		var material = new THREE.LineBasicMaterial({
			color: 0x0000ff
		});
		var geometry = new THREE.Geometry();
		geometry.vertices.push(
			new THREE.Vector3( -10, 0, 0 ),
			new THREE.Vector3( 0, 10, 0 ),
			new THREE.Vector3( 10, 0, 0 )
		);
		var line = new THREE.Line( geometry, material );
		scene.add( line );
		
		Constructor
		[name]( [page:Geometry geometry], [page:Material material] )
		
		geometry — Vertices representing the line segment(s).
		material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].
		
		If no material is supplied, a randomized line material will be created and assigned to the object.
		Properties
		[property:Geometry geometry]
		
		Vertices representing the line segment(s).
		
		[property:Material material]
		
		Material for the line.
		
		Methods
		[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])
		
		Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
		
		
		[method:Object3D clone]([page:Object3D object])
		
		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Line Object.
		
		
		Clone a Line Object.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]