[page:Geometry] →
		[name]
		Creates extruded geometry from a path shape
		Constructor
		[name]([page:Array shapes], [page:Object options])
		
		shapes — Shape or an array of shapes. 
		options — Object that can contain the following parameters.
	
- curveSegments —  int. number of points on the curves
- steps —  int. number of points used for subdividing segements of extrude spline
- amount —  int. Depth to extrude the shape
- bevelEnabled —  bool. turn on bevel
- bevelThickness —  float. how deep into the original shape bevel goes
- bevelSize —  float. how far from shape outline is bevel
- bevelSegments —  int. number of bevel layers
- extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)
- frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals
- material —  int. material index for front and back faces
- extrudeMaterial —  int. material index for extrusion and beveled faces
- uvGenerator —  Object. object that provides UV generator functions
		This object extrudes an 2D shape to an 3D geometry.
		
		Properties
		Methods
		[method:null addShapeList]([page:Array shapes], [page:Object options])
		
			shapes — An Array of shapes to add. 
			options — Object that can contain the following parameters.
	
- curveSegments —  int. number of points on the curves
- steps —  int. number of points used for subdividing segements of extrude spline
- amount —  int. Depth to extrude the shape
- bevelEnabled —  bool. turn on bevel
- bevelThickness —  float. how deep into the original shape bevel goes
- bevelSize —  float. how far from shape outline is bevel
- bevelSegments —  int. number of bevel layers
- extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)
- frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals
- material —  int. material index for front and back faces
- extrudeMaterial —  int. material index for extrusion and beveled faces
- uvGenerator —  Object. object that provides UV generator functions
Adds the shapes to the list to extrude.
		[method:null addShape]([page:Shape shape], [page:Object options])
		
			shape — A shape to add. 
			options — Object that can contain the following parameters.
	
- curveSegments —  int. number of points on the curves
- steps —  int. number of points used for subdividing segements of extrude spline
- amount —  int. Depth to extrude the shape
- bevelEnabled —  bool. turn on bevel
- bevelThickness —  float. how deep into the original shape bevel goes
- bevelSize —  float. how far from shape outline is bevel
- bevelSegments —  int. number of bevel layers
- extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)
- frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals
- material —  int. material index for front and back faces
- extrudeMaterial —  int. material index for extrusion and beveled faces
- uvGenerator —  Object. object that provides UV generator functions
Add the shape to the list to extrude.
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]