[page:Object3D] →
		[name]
		
		A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
		Bones are almost identical to a blank [page:Object3D].
		
		
		Example
		
		
		var root = new THREE.Bone();
		var child = new THREE.Bone();
		
		root.add( child );
		child.position.y = 5;
		
		Constructor
		[name]([page:SkinnedMesh skin])
		
		skin — (optional) The [page:SkinnedMesh] to which the bone belongs.
		
		Properties
		[property:SkinnedMesh skin]
		
		An optional reference to the [page:SkinnedMesh].
		
		Methods
		[method:Object3D clone]([page:Object3D object])
		
		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Bone Object.
		
		
		Clone a Bone Object.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]