[name]
		A loader for loading a .babylon resource.
		Constructor
		[name]( [page:LoadingManager manager] )
		
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		
		
		Creates a new [name].
		
		Properties
		Methods
		[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
		
		[page:String url] — required
		[page:function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].
		[page:function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
		[page:function onError] — Will be called when load errors.
		
		
		Begin loading from url and call onLoad with the parsed response content.
		
		[method:Object3D parse]( [page:Object json] )
		
		[page:Object json] — The JSON structure to parse.
		
		
		Parse a JSON structure and return an [page:Object3D object] or a [page:Scene scene].
		Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshPhongMaterial].
		Lights are parsed accordingly.
		
		Example
		
		// instantiate a loader
		var loader = new THREE.BabylonLoader();
		// load a Babylon resource
		loader.load(
			// resource URL
			'models/babylon/skull.babylon',
			// Function when resource is loaded
			function ( object ) {
				scene.add( object );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// Function called when download errors
			function ( xhr ) {
				console.log( 'An error happened' );
			}
		);
		
		[example:webgl_loader_babylon]
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/BabylonLoader.js examples/js/loaders/BabylonLoader.js]