[page:Object3D] →
		[name]
		Level of Detail - Show meshes with more or less geometry based on distance.
		Example
		
		
		[example:webgl_lod LOD]
		
		
		
		var lod = new THREE.LOD();
		
		//Create 5 levels of spheres
		for( var i = 0; i < 5; i++ ) {
			
			var geometry = new THREE.IcosahedronGeometry( 10, 5 - i )
			
			new THREE.Mesh( geometry, material );
			
			lod.addLevel( mesh, i * 50 );
			
		}
		
		Constructor
		[name]()
		Properties
		[property:array objects]
		
		An array of [page:Object3D Object3Ds]
		
		Methods
		[method:null addLevel]([page:Object3D mesh], [page:Float distance])
		
		mesh -- The Object3D to display 
		distance -- The distance at which to display this level of detail
		
		
		Adds a mesh that will display at a certain distance and greater. Typically the further away the distance,
		the lower the detail on the mesh.
		
		[method:Object3D getObjectForDistance]([page:Float distance])
		
		Get a reference to the first [page:Object3D] (mesh) that is greater than supplied distance.
		
		[method:null update]([page:Camera camera])
		
		camera -- The current camera
		
		
		Update the visiblility of the level of detail based on the distance from the camera.
		
		
		[method:Object3D clone]([page:Object3D object])
		
		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LOD Object.
		
		
		Clone a LOD Object.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]