[name]
		Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.
 
		Constructor
		[name]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])
		
		p0 -- [page:Plane] 
		p1 -- [page:Plane] 
		p2 -- [page:Plane] 
		p3 -- [page:Plane] 
		p4 -- [page:Plane] 
		p5 -- [page:Plane]
		
		
		Creates a frustum from the designated planes.
		
		Properties
		[property:Array planes]
		
		Array of 6 [page:Plane planes].
		
		Methods
		[method:Frustum setFromMatrix]( [page:Matrix4 matrix] )
		[method:Boolean intersectsObject]( [page:Object3D object] )
		
		Checks whether the object's bounding sphere is intersecting the Frustum.
		
		[method:Frustum clone]()
		
		Return a copy of this Frustum
		
		[method:Boolean set]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])
		
		p0 -- [page:Plane] 
		p1 -- [page:Plane] 
		p2 -- [page:Plane] 
		p3 -- [page:Plane] 
		p4 -- [page:Plane] 
		p5 -- [page:Plane]
		
		
		Sets the current frustum from the passed planes. No plane order is implicitely implied.
		
		[method:Frustum copy]([page:Frustum frustum]) [page:Frustum this]
		
		frustum -- The frustum to copy
		
		
		Copies the values of the passed frustum.
		
		[method:Boolean containsPoint]([page:Vector3 point])
		
		point -- [page:Vector3] to test
		
		
		Checks to see if the frustum contains the point.
		
		[method:Boolean intersectsSphere]([page:Sphere sphere])
		
		sphere -- [page:Sphere]
		
		
		Check to see if the sphere intersects with the frustum.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]