[page:Texture] →
		
		[name]
		Creates a cube texture made up of six images.
		Example
		
		var path = "textures/cube/pisa/";
		var format = '.png';
		var urls = [
			path + 'px' + format, path + 'nx' + format,
			path + 'py' + format, path + 'ny' + format,
			path + 'pz' + format, path + 'nz' + format
		];
		var textureCube = THREE.ImageUtils.loadTextureCube( urls );
		var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
		
		Constructor
		[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )
		
		
		CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the
		images are an array of 6 images as opposed to a single image, and the mapping options are
		[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
		
		Generally [page:ImageUtils.loadTextureCube] is used instead of using CubeTexture directly.
		
		Properties
		See [page:Texture]
		Methods
		
		See [page:Texture]
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]