[page:Object3D] → [page:Light] →
		[name]
		A light source positioned directly above the scene.
		
		Example
		
		[example:webgl_lights_hemisphere lights / hemisphere ]
		[example:misc_controls_pointerlock controls / pointerlock ]
		[example:webgl_decals decals ]
		[example:webgl_loader_collada_kinematics loader / collada / kinematics ]
		[example:webgl_materials_lightmap materials / lightmap ]
		[example:webgl_shaders_ocean shaders / ocean ]
		
var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
scene.add( light );
		Constructor
		[name]([page:Integer skyColorHex], [page:Integer groundColorHex], [page:Float intensity])
        
		[page:Integer skyColorHex] — Numeric value of the RGB sky color.
		[page:Integer groundColorHex] — Numeric value of the RGB ground color.
		[page:Float intensity] — Numeric value of the light's strength/intensity.
		
		Properties
		[property:Float groundColor]
		
			Light's ground color.
		
		[property:Float intensity]
		
			Light's intensity.
			Default — *1.0*.
		
		Methods
		
		[method:HemisphereLight clone]()
		
		
		It returns a clone of HemisphereLight.
		
		
		[method:JSON toJSON]()
		
		Return HemisphereLight data in JSON format.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]