[page:Loader] →
		[name]
		A loader for loading objects in JSON format.
		Constructor
		[name]()
		
		Creates a new [name].
		
		Properties
		[property:boolean withCredentials]
		
		If true, the ajax request will use cookies.
		
		Methods
		[method:null load]( [page:String url], [page:Function callback], [page:String texturePath] )
		
		[page:String url] — required
		[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].
		[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.
		
		[method:Object3D parse]( [page:Object json], [page:String texturePath] )
		
		[page:String json] — JSON object to parse.
		[page:String texturePath] — Base path for textures.
		
		
		Parse a JSON structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials].
		
		Example
		
		// instantiate a loader
		var loader = new THREE.JSONLoader();
		// load a resource
		loader.load(
			// resource URL
			'models/animated/monster/monster.js',
			// Function when resource is loaded
			function ( geometry, materials ) {
				var material = new THREE.MeshFaceMaterial( materials );
				var object = new THREE.Mesh( geometry, material );
				scene.add( object );
			}
		);
		
		[example:webgl_loader_json_blender]
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]