[page:Object3D] →
		[name]
		A sprite is a plane in an 3d scene which faces always towards the camera. 
                Example
                
                var map = THREE.ImageUtils.loadTexture( "sprite.png" );
                var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
                var sprite = new THREE.Sprite( material );
                scene.add( sprite );
                
		Constructor
		[name]([page:Material material])
		
                material — An instance of [page:Material] (optional).
		
		
		This creates a new sprite with an specific material.
		
		Properties
		[property:SpriteMaterial material]
		
		An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
		
-
           	Methods
                [method:Sprite clone]()
                
                This creates a new clone of the sprite.
                
		
		[method:Object3D clone]([page:Object3D object])
		
		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
		
		
		Clone a Sprite Object.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]