[page:Curve] →
		[name]
		
		Example
var curve = new THREE.QuadraticBezierCurve(
	new THREE.Vector3( -10, 0, 0 ),
	new THREE.Vector3( 20, 15, 0 ),
	new THREE.Vector3( 10, 0, 0 )
);
var path = new THREE.Path( curve.getPoints( 50 ) );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
//Create the final Object3d to add to the scene
var curveObject = new THREE.Line( geometry, material );
		Constructor
		[name]( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2] )
		
			[page:Vector2 v0] – The starting point
			[page:Vector2 v1] – The middle control point
			[page:Vector2 v2] – The ending point
		
		Properties
		[property:Vector2 v0]
		[property:Vector2 v1]
		[property:Vector2 v2]
		Methods
		See [page:Curve] for inherited methods
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]