[name]
		A loader for Collada files.
		Constructor
		[name]()
		
		Creates a new [name].
		
		Properties
		[property:Array options]
		
		 .[page:Boolean centerGeometry] — Force [page:Geometry] to always be centered at the local origin of the containing [page: Mesh].
		 .[page:Boolean convertUpAxis] — Axis conversion is done for geometries, animations, and controllers.
		 .[page:Boolean subdivideFaces] — Force subdivision into multiple [page: Face3].
		 .[page:String upAxis] — X, Y or Z
		 .[page:Boolean defaultEnvMap] — Cubemap to use for reflective or refractive materials.
		
		[property:Object geometries]
		
		Parsed .dae geometries.
		
		Methods
		[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress] )
		
		[page:String url] — required
		[page:function onLoad] — Will be called when load completes. The argument will be an [page:Object object] containing loaded resources.
		[page:function onProgress] — Will be called while load progresses. The argument will be an object containing .[page:Integer total] and .[page:Integer loaded] bytes.
		
		
		Begin loading from url and call onLoad with the parsed response content.
		
		[method:Object parse]( [page:Document doc], [page:Function callBack], [page:String url] )
		
		[page:Document doc] — The XML document to parse.
		[page:Function callBack] — Will be called when parse completes.
		[page:String url] — The base url from which to find subsequent resources.
		
		
		Parse an XML Document and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
		
		[method:null setPreferredShading]( [page:Integer shading] )
		
		[page:Integer shading] — required
		
		
		Set the .[page:Integer shading] property on the resource's materials.
		Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading].
		
		[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )
		
		[page:Geometry geometry] — required
		[page:Object instanceCtrl] — required. A collada skinController
		[page:Integer frame] — optionnal. Default is 40
		
		
		Apply a skin (vertices, animation, bones) from a collada skin controller, on the given [page:Geometry].
		
		Example
		
		// instantiate a loader
		var loader = new THREE.ColladaLoader();
		loader.load(
			// resource URL
			'models/collada/monster/monster.dae',
			// Function when resource is loaded
			function ( collada ) {
				scene.add( collada.scene );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			}
		);
		
		[example:webgl_loader_collada]
		[example:webgl_loader_collada_keyframe]
		[example:webgl_loader_collada_skinning]
		[example:webgl_loader_collada_kinematics]
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/ColladaLoader.js examples/js/loaders/ColladaLoader.js]