[page:Object3D] →
		[name]
		A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.
		Constructor
		[name]( [page:Geometry geometry], [page:Material material] )
		
		geometry — An instance of [page:Geometry].
		material — An instance of [page:Material] (optional).
		
		Properties
		[property:Geometry geometry]
		An instance of [page:Geometry], where each vertex designates the position of a particle in the system.
		[property:Material material]
		An instance of [page:Material], defining the object's appearance. Default is a [page:PointsMaterial] with randomised colour.
		Methods
		[method:Points clone]()
		
		This creates a clone of the particle system.
		
		[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])
		
		Get intersections between a casted ray and this Points. [page:Raycaster.intersectObject] will call this method.
		
		[method:Object3D clone]([page:Object3D object])
		
		object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Points Object.
		
		
		Clone a Points Object.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]