[name]
		Class for loading a .tga [page:DataTexture texture].
		Constructor
		[name]( [page:LoadingManager manager] )
		
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		
		
		Creates a new [name].
		
		Methods
		[method:DataTexture load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
		
		[page:String url] — required
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:DataTexture].
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
		[page:Function onError] — Will be called when load errors.
		
		
		Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
		
		Example
		
		// instantiate a loader
		var loader = new THREE.TGALoader();
		// load a resource
		var texture = loader.load(
			// resource URL
			'textures/crate_grey8.tga'
			// Function when resource is loaded
			function ( texture ) {
				console.log( 'Texture is loaded' );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// Function called when download errors
			function ( xhr ) {
				console.log( 'An error happened' );
			}
		);
		var material = new THREE.MeshPhongMaterial( {
			color: 0xffffff,
			map: texture
		} );
		
		[example:webgl_materials_texture_tga]
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/TGALoader.js examples/js/loaders/TGALoader.js]