[page:Curve] →
		[name]
		Create a smooth 2d spline curve from a series of points
		Example
// Create a sine-like wave
var curve = new THREE.SplineCurve( [
	new THREE.Vector2( -10, 0 ),
	new THREE.Vector2( -5, 5 ),
	new THREE.Vector2( 0, 0 ),
	new THREE.Vector2( 5, -5 ),
	new THREE.Vector2( 10, 0 )
] );
var path = new THREE.Path( curve.getPoints( 50 ) );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final Object3d to add to the scene
var splineObject = new THREE.Line( geometry, material );
		Constructor
		[name]( [page:Array points] )
		points – An array of [page:Vector2] points
		Properties
		[property:Array points]
		Methods
		See [page:Curve] for inherited methods
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]