[page:Path] →
		[name]
		
		Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
		[page:ShapeGeometry], to get points, or to get triangulated faces.
		
		
		var heartShape = new THREE.Shape();
		heartShape.moveTo( 25, 25 );
		heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
		heartShape.bezierCurveTo( 30, 0, 30, 35,30,35 );
		heartShape.bezierCurveTo( 30, 55, 10, 77, 25, 95 );
		heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
		heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
		heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
		var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
		var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
		var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
		
		Examples
		
		[example:webgl_geometry_shapes geometry / shapes ]
		[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]
		[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]
		[example:webgl_particles_shapes particles / shapes ]
		
		Constructor
		[name]()
		Properties
		[property:array holes]
		
		An array of [page:Path paths] that define the holes in the shape.
		
		Methods
		[method:ShapeGeometry makeGeometry]([page:Object options])
		
		options -- This is passed as the second argument to [page:ShapeGeometry ShapeGeometry]
		
		
		Convenience method to return ShapeGeometry
		
		[method:Array extractAllPoints]([page:Integer divisions])
		
		divisions -- The number of divisions to create on the shape
		
		
		Get points of shape and holes (keypoints based on segments parameter)
		
		[method:ExtrudeGeometry extrude]([page:Object options])
		
		options -- This is passed as the second argument to [page:ExtrudeGeometry ExtrudeGeometry]
		
		
		Convenience method to return ExtrudeGeometry
		
		[method:Object extractPoints]([page:Integer divisions])
		
		divisions -- The number of divisions to create on the shape
		
		
		Returns an object with a *shape* and *holes* property that each reference an array of [page:Vector2 Vector2s].
		
		[method:Object extractAllSpacedPoints]([page:Integer divisions])
		
		divisions -- The number of divisions to create on the shape
		
		
		Returns an object with a *shape* and *holes* property that each reference an array of [page:Vector2 Vector2s]. The
		points will all be equally spaced along the shape.
		
		[method:Array getPointsHoles]([page:Integer divisions])
		
		divisions -- The number of divisions to create on the shape
		
		
		Get an array of [page Vector2 Vector2s] that represent the holes in the shape.
		
		[method:Array getSpacedPointsHoles]([page:Integer divisions])
		
		divisions -- The number of divisions to create on the shape
		
		
		Get an array of equally spaced [page Vector2 Vector2s] that represent the holes in the shape.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]