[name]
		A Helper class to ease the loading of images of different types.
		
		Properties
		[property:string crossOrigin]
		
		The crossOrigin string to implement CORS for loading the image from a different domain that allows CORS.
		
 
		Methods
		[method:DataTexture generateDataTexture]([page:Number width], [page:Number height], [page:Number color])
		
		width -- The width of the texture. 
		height -- The height of the texture. 
		color -- The hexadecimal value of the color.
		
		
		Generates a texture of a single color. It is a DataTexture with format, RGBFormat.
		
		[method:CompressedTexture parseDDS]([page:String buffer], [page:boolean loadMipmaps])
		
		buffer -- A string containing the data of the dds. 
		loadMipmaps -- A boolean to indicate if you need to load the mipmaps. Default is True.
		
		
		Parses a DDS Image from the string into a CompressedTexture. 
		
		[method:Texture loadTexture]([page:String url], [page:UVMapping mapping], [page:Function onLoad], [page:Function onError])
		
		url -- the url of the texture
		mapping -- Can be an instance of [page:UVMapping THREE.UVMapping], [page:CubeReflectionMapping THREE.CubeReflectionMapping] or [page:SphericalReflectionMapping THREE.SphericalReflectionMapping]. Describes how the image is applied to the object.
Use undefined instead of null as a default value. See mapping property of [page:Texture texture] for more details. 
		onLoad -- callback function
		onError -- callback function
		
		
		A helper function to generates a [page:Texture THREE.Texture] from an image URL. Provides a load and error
		callback.
		
		[method:canvas getNormalMap]([page:Image image], [page:Float depth])
		
		image -- A loaded image element 
		depth -- The depth of the normal map. Defaults to between -1 and 1.
		
		
		Translates an image element into a normal map with the range (-1, -1, -1) to (1, 1, 1) multiplied by the depth.
		Returns a canvas element.
		
		[method:CubeTexture loadTextureCube]([page:Array array], [page:Textures mapping], [page:function onLoad], [page:function onError])
		
		array -- An array of 6 images 
		mapping -- Either [page:Textures THREE.CubeReflectionMapping] or [page:Textures THREE.CubeRefractionMapping]
		onLoad -- callback 
		onError -- callback
		
		
		Creates a [page:CubeTexture] from 6 images.
		
		The images are loaded in the following order where p is positiive and n is negative: [ px, nx, py, ny, pz, nz ].
		See [page:CubeTexture] for an example in code.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]