[name]
		A loader for loading an .obj resource.
		Constructor
		[name]( [page:LoadingManager manager] )
		
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		
		
		Creates a new [name].
		
		Properties
		Methods
		[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
		
		[page:String url] — required
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
		[page:Function onError] — Will be called when load errors.
		
		
		Begin loading from url and call onLoad with the parsed response content.
		
		[method:Object3D parse]( [page:String text] )
		
		[page:String text] — The textual obj structure to parse.
		
		
		Parse an obj text structure and return an [page:Object3D].
		Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshLambertMaterial].
		
		Example
		
		// instantiate a loader
		var loader = new THREE.OBJLoader();
		// load a resource
		loader.load(
			// resource URL
			'models/skinned/UCS_config.json',
			// Function when resource is loaded
			function ( object ) {
				scene.add( object );
			}
		);
		
		[example:webgl_loader_obj]
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js]