[name]
		A lower level function to compile either a vertex or fragment shader.
		Example
		
		var gl = renderer.context;
		var glVertexShader = new THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexSourceCode );
		var glFragmentShader = new THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentSourceCode );
		var program = gl.createProgram();
		gl.attachShader( program, glVertexShader );
		gl.attachShader( program, glFragmentShader );
		gl.linkProgram( program );
		
		Function
		[page:WebGLShader objects]([page:WebGLContext gl], [page:WebGLEnum type], [page:String source])
		
		gl -- The current WebGL context
		type -- The WebGL type, either gl.VERTEX_SHADER or gl.FRAGMENT_SHADER
		source -- The source code for the shader
		
		
		This will compile an individual shader, but won't link it to be a complete [page:WebGLProgram]. Note: this
		is a function so the new operator should not be used.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]