[page:Mesh] →
		[name]
		A helper object to show the world-axis-aligned bounding box for an object.
		Example
		var hex  = 0xff0000;
		var sphereMaterial = new THREE.MeshLambertMaterial( {color: 0x00ff00} );
		var sphere = new THREE.Mesh( new THREE.SphereGeometry( 30, 12, 12), sphereMaterial );
		scene.add( sphere );
		var bbox = new THREE.BoundingBoxHelper( sphere, hex );
		bbox.update();
		scene.add( bbox );
		
		Note that this helper will create a wireframe [page:Mesh] object with a [page:BoxGeometry]; the resulting bounding box object will therefore have face diagonals. You may want to use [page:BoxHelper], which generates a [page:Line] object without face diagonals.
		Constructor
		[name]([page:Object3D object], [page:Number hex])
		
		object -- Object3D -- the object3D to show the world-axis-aligned boundingbox.
		hex -- hexadecimal value to define color ex:0x888888
		
		
		This creates an line object to the boundingbox.
		
		Properties
		[property:Object3D object]
		
		Contains the object3D to show the world-axis-aligned boundingbox.
		
		[property:Box3 box]
		
		Contains the bounding box of the object.
		
		Methods
		[method:null update]()
		
		Updates the BoundingBoxHelper based on the object property.
		
		Source
		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]